Phase 3
Table of Contents
Field Evaluations
As you continue to player missions with 3rd JCG, you'll get a better feel for the group as well as the mechanics used in our operations. What matters most is that you follow the instructions of your leadership, and participate in your team's debriefing to seek improvement.
Experience as Teacher
At the end of every operation, 3rd JCG conducts a Team Debrief. This is the one all players should be a part of within their own team. They can provide feedback on their experience which helps mission makers and leaders figure out where deficiencies may lie. But more importantly for newer members, this is where they themselves will receive feedback from their leaders or teammates on what they need to improve on or continue doing to various degrees. This will greatly help players find their footing in a team as it also includes reviewing the things they did well in a mission.
"Sustains"
These are the things players performed correctly or traits they displayed that are positive overall.
It's always helpful to include positives, as even the most rusty players can bring useful attributes to a team and shouldn't be dismissed.
"Improves"
Naturally, these are the items players should work in improving and may often include bad habits that need dropped entirely.
It is important to be open to criticism to allow improvement. Players should seek to give feedback politely, but it's also important to recognize that criticism is useful when accepted in stride with an open mind.
Team leaders and players in support roles will often perform a "Leadership Debrief" following the Team Debrief. Other members are often excluded from this as it usually clutters the discussion, but in smaller ops all players may be invited to one large debrief. In these instances player should try to give room for others to speak and be prepared to give feedback when called upon as leadership goes down the list of players to hear their comments. Otherwise, if you are ever in a leadership debrief it is advised to leave the majority of the discussion to those who performed leadership roles. If that happens to be you, then congratulations!
Completion of Evaluations
Admittedly, this process is less structured, but is quickly accomplished so long as your Team Leaders don't see any glaring issues with your performance and are confident in your abilities and contributions to the team. There are some important tips to keep in mind while in this stage of your training (Phase 3).
Things that will improve your progression:
Following orders from your leader.
Proper execution of your combat basics:
Moving with your team in formation
Keeping your eyes out for enemies
Maintaining your awareness (listen more than you talk)
Be civilized; working well with others is a good way to form good team bonds.
Thing that will hinder progression:
Ignoring orders or disobeying them outright.
Bad basics:
Being out of position, getting injured by not using cover
Lack of awareness, not paying attention
Friendly fire (this is a big one)
Being rude to your team mates; arrogance and bigotry don't serve a team well.
Battle Drills
Security - one of the more important aspects of a fire team is keeping up security. When you stop for any reason (medical, navigation, ect) that doesn’t mean your safe. Enemies will still continue to attack your position and attempt to flank you. Being distracted could end with the whole team getting wiped.
Reacting to Contact - when the rounds start to fly it’s important to keep things by the book. Call out targets (direction, distance, composition, and strength) and make sure not everyone in the unit is firing at a single target; security is still a priority.
Engaging - before you engage a target it’s best to get a full assessment of the situation. There very well could be an MBT around the corner from the fire team you are about to shoot.
Breaking Contact - ramming your head into a brick wall isn’t always the best strategy. It’s best to step back and weigh if the constant casualties is worth it or not. Sometimes the best thing you can do as a leader is retreat and approach the situation from a different angle.
Leadership
ACE reports - Your fireteam leader might request an ACE report, which in turn might have been requested from the Squad Leader or the Platoon Commander. ACE stands for:
(A) Ammo
(C) Casualties
(E) Equipment
The general intent of an ACE report is to maintain individual and team awareness in regards to logistical considerations. A fire team leader needs to know about deficiencies within the team in order to make corrections or call for support from other elements. For this reason, ACE reports should be quickly conducted by individuals and communicated to leadership after any significant event within the mission such as: taking enemy contact, completing an objective, or halting for resupply. Any time high leadership calls for a SITREP or any status update, the ACE report should be one of the first things that come to mind.
MET-TEC - A mnemonic similar to one used primarily by the U.S. Army as a framework to aid its warriors in analyzing a situation, prioritizing key aspects and planning accordingly to achieve success. For 3rd JCG, MET-TEC is worded slightly differently to reflect elements that are more prominent in-game, or will simply be more cohesive with the online group. Mission Dossiers will follow this format, and players are encouraged to remember this mnemonic so they may recall important details of their mission.
(M) Mission - your goals and objectives for the operation
(E) Equipment - what gear and supplies the players will have access to
(T) Terrain - the map, surroundings and weather players will have to operate in
(T) Time - mission length, time-frame and in-game environment time
(E) Enemy - hostile forces players will have to engage
(C) Civilians - non-combatants within the area of operations, and player force ROE